Sniping's 1 of the best things about FPSs, especially with this gun. It's a difficult skill to learn because players have to time their shots carefully. Every shot is litterally hit or miss because rates of fire can be very low. But when everything hits, it's OP. Snipersy have the farthest range among any weapons. Some of these guns can even 1 hit kill, even on body shots. And it's awesome. Snipers/AWPs can make a player feel so MLG by getting a few nice kills with it. Only an SJW wouldn't want to feel powerful with a weapon of rekkoning
But there are a few flaws with the gun. It has no accuracy when unscoped. Not having a reticle on the screen only makes unscoped shooting more difficult. It's a disaster at close range. If the player misses, they're going to die. Its fire rate is abysmal and its reload time is even worse. Even in mid to long ranges, missing with an AWP can still cost a player's life. Moving with it ruins accuracy too. Another big cost to it is its financial cost. $4750 is a lot. And even if a player gets a kill with it, they won't get much money in CSGO. The legs are the only area where it doesn't 1 hit kill though. If you hit someone there and they're still alive, you might not be soon. The last flaw to mention is the reduced movement speed, but I'm just mentioning it to present all of the details. Even with the plethora of little flaws, the mere 1 hit kill potential on body shot and scoped accuracy are too good to keep it from being the best gun in the game. Head shots aren't even required. If you die though, an enemy might take it and abuse it while they're still alive. They might even bring it with them to the next round
The feeling of power from being able to 1 hit kill someone and the high risk, high reward are what make the gun fun. Getting that feeling of power takes work to achieve. The skill of using an AWP is mostly about reaction time. It's really about aiming as fast as you can and pulling the trigger as soon as it's aimed to hit an enemy. These moments happen super quickly, which creates a short burst of intensity. Regardless of hitting or missing, you'll immediately start doing a bolt action which looks cool, or you can switch weapons to move faster or pull out your pistol for emergency next shots. It creates novel changes in actions which keep the AWPer engaged in the game
But this is all my stupidly typed opinion typed at 4:41 AM as of typing this sentence. I have a huge bias for sniping. Another notable sniper worth praising is Quake 3 Arena's, and not Live's, rail gun. It doesn't guarantee kills as strongly as CS's AWP, but it definitely brings the same high risk, high reward, and feeling of power. Whenever a player shoots with it, they're stuck holding the gun for 2 seconds. That's 2 seconds of time for the enemy to kill you if they're still alive. But that shot could kill your opponent. It's intense moments of aiming and awesomeness
So what about you? What's your favorite gun?
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